- Do NOT attack another player that is in an alliance without letting me or the vice-hosts know. We do not want to start a war until ALL the alliance members are in a fit state with troops, defence, research etc.
- Attacking another player is what the game is about but make sure you scout him first and send me or vice-hosts scout reports first. We can then advise on troop deployment etc.
- Build up your city defences, DGAF are just above us and are very powerful, when we get noticed we will be in trouble, count on it. If you have good defences they may go in search for easier pickings. (WE HOPE!!!). EDIT for TIA NO CHANCE!
- Remember this is an alliance so that the best way of attacking a stronger player is a coordinated attack with other members. DO NOT GO IT ALONE unless you are very confident (Briberry Please Read).
- Use the alliance chat button to communicate in real time its free (Thanks to Deanith for that)
- Remember if another player sends re-enforcements they can be only used for defence and MUST BE FED so make sure your food reserves are adequate.
- Ensure that you have allow garrisoned troops box ticked in Embassy.
- To allow your and garrisoned troops to defend your city you need to have the open gates to fight box checked in Rally Point
- Come back to this Blog regularly
- Lastly ENJOY! (IT’S ONLY A GAME!!!!)
Basic Rules for the alliance New Rule 1 READ this BLOG
What you can pick up from your local boozer
- If you have a lvl1 inn check the inn for the current occupant.
- Assuming you are after an attack hero you need to look for one with an attack attribute above 65
- With a level 1 in you will only get heroes between 1 and 5 level, this does not matter.
- If there is no suitable hero available tear down the inn and rebuild (don't forget you can use the free speedup button for building).
- This will refresh the hero. Keep doing this until you get a suitable one. (should only take about 1 min to tear down and rebuild)
- Luck pays an important part in this and you can go for ages and get crap then 2 good one appear so just be patient. (Bit like farming for medals lol)
- Once you have your hero you will need to get him/her experienced and levelled up.
- The best and easiest way is to start farming NPC towns. A level 5 town gives over 90k experience points per hit.
Once the current experience is above the required level then you level up e.g. hit the Upgrade button.
Now that was easy wasn’t it.
Note this only is only the basic details and does not cover things like Holy Water etc but that is for a later time.
EDIT: Don't forget to keep your loyalty of your hero at 100% and do this as soon as possible as it cheaper then. The higher the loyalty the less chance that you will lose him/her. Also don't forget when you lose a battle eg warrior spam etc. then loyalty will drop so reward with gold to get back up.
This alliance
- We stay as we are as united alliance. However I personally am not prepared to host an alliance with inactive bystanders (being diplomatic). This would mean a shake up of the officers of this alliance with inactive or not fully committed members being first demoted to members and than if that does not not prompt some action being kicked out. (Ohh goody grey flags to farm).
- I set up another alliance and hand united back to Briberry. I have already set up some provisions for this regarding the blog and have decided on the name unity which is available on both the game server and blogspot. Its no problem to me to move the blog to another domain name. Note this name is not set in stone and if you want go this route and have another name idea let me know. We will need to jump through a couple of hoops to achieve this eg I will need to make one of you host and then get you to expell me otherwise I will take a prestige hit which will greatly effect the new alliance ranking.
- We join another alliance. I personally don't favour this idea because I would not be able to utilise the blog (which I enjoy and I hope you do too) and we would not really have any control of what is going on. Yes there are some very helpful and friendly alliances around but unfortunately not around us. So we are a bit on our own here. (We can always join Genesis I suppose they seem a friendly bunch!!!!)
p.s.
This is a reminder to Banyan to give me his wall and archery levels at the time of nubs attack. I need this information urgently because I can not understand the war report figures. Once I have these details I will post but it is all to do with the battle mechanics and could greatly effect both our defence and attack strategies.
rallin10
Scouts and Moiria
Just to let my readers know that Alliance Moiria are taking an interest. I was scouted today by Bovinius from town Famine (his other town is called pestilence, must have a strange sense of humour ) I have copied the scout report below:
battle113.evony.com/default.html?logfile/20100118/9d/dd/9ddde7bac5baac123f701cfff1fc2f03.xml
As you can see he used rather a lot of scouts but my fellows having been working out so although outnumbered they gave him a good thrashing. He then did something similar as our friend nub in that he asked the main man BoddWan to help who then sent 20000 scouts to me which decimated what was left of my scouts and obviously got a scout report. Ok I thought as Bovinius lost a large amount of scouts probably the only ones left were the ones he healed so I popped over to him with my 2nd city scouts and returned the favour.
battle113.evony.com/default.html?logfile/20100118/a0/9b/a09bdc57a8ec97fcba35f4424136442f.xml
So just about even I think
As you can see the scouting numbers are getting larger by the minute so I will leave it to you to decide on how many scouts you have, because frankly I have no idea (except the big players keep about 125k scouts per city, remember even with level 10 rally point the maximum you can send is 100k) All I do know is they may be small and fast but they can certainly eat
Michelangelo Scripts M.A.
Hints & Tips
- Scouts: I suggest that, if you have your gates open, then you have at least 1k scouts in each city. If someone scouts you but are just nosing around they will only send a few scouts. Your scouts will outnumber them so will eliminate them easily. Your opponent will only get a report back that they lost their scouts and no other info. Unless they are after trouble they will not scout again. However if they really want to scout you prior to an attack they will send more scouts and you can judge by the battle reports how serious they are and whether to prepare for attack. Do not ask for re-enforcements just because you have been scouted, don't forget your relief station comes into play between alliance members. e.g. I can get archers to any of your cities inside 5 minutes (Providing I’m on-line) and our closest enemy is approx 50min march away. SO DON’T PANIC
- Relief Station: As mentioned above your Relief Station effects the transport of troops and resources not only to your towns but to the alliance also, so when you have time remember to upgrade to a reasonable level. Make sure you can get troops to our alliance members in time.
- Walls & Defences: The general consensus on wall defences is 100-1k traps, 200-1k Abatis and the rest Archer Towers. Just put enough rolling logs and stone throwers (easier 2 spell) for Quest. Obviously get your walls as high as possible.
- Michelangelo Script: I would suggest if you only have one M.A. Script you use it on your walls. Do not use to upgrade your town hall (city) to lvl10 as you will stand out on the map and attract attention.
- Archers and Archery Level: These are the 2 most important troops and research. However Archery level 10 research time is measured in weeks. These times are effected by your hero.
- Hero: Don’t forget to put in as mayor a high intel hero just before research to reduce research times, likewise high attack just before training troops. You can put back your high politic hero as mayor once troop building or research is started. You don’t have to wait for completion.
- Academy: For those with more than 1 town don't forget to put an academy into both towns so that you can have simultaneous research. Also try to keep your academies at equal level so that both towns can share the technology researched.
- Building and research: Always keep your builders and academics busy. Plan so that the short time things complete whilst on line and the longer things during the night. I know this is almost impossible later on because of the very long building/research times. Don't forget to keep adding fortifications to the wall/s. (Archer Towers )
“All warfare is based on deception”.
Sun Tzu
The Art of War